CATCH Kids Club
2-hour training involves a discussion of the current childhood obesity epidemic environment, and how to create a healthy environment for the students in your program, followed by a 30-minute activity demonstration. We continue with learning how to navigate the yellow box (curriculum) and break into small groups to learn and teach additional games.
3-hour training involves a discussion of the current childhood obesity epidemic environment, and how to create a healthy environment for the students in your program, followed by a 30-minute activity demonstration. We continue with learning how to navigate the yellow box (curriculum) and how to create a classroom routine. A second activity block is included as we break into small groups to learn and teach additional games.
4-hour training involves a discussion of the current childhood obesity epidemic environment, and how to create a healthy environment for the students in your program, followed by a 30-minute activity demonstration. We continue with learning how to navigate the yellow box (curriculum) and how to create a classroom routine. A second activity block is included as we break into small groups to learn and teach additional games. The presentation concludes with learning how to CATCH-ify traditional games and time to work with your team on lesson planning.
Onsite CATCH Kids Club Booster Training: 1 hour
A Booster training for CATCH Kids Club is designed to rejuvenate your staff that has already gone through the initial CKC training, but could use a jump-start to get the curriculum moving again. Booster trainings can be 1-2 hours in length. Topics include learning sport-specific games like kickball, soccer, basketball, or specific needs for your site like small-space games or lesson / routine planning.
*Site must have the CKC Yellow Box Curriculum – Available through Flaghouse
Download Training Outline
Additional add-ons – for longer trainings or separate booster sessions (highly recommended):
- Additional 30-minute physical activity demonstration
- Handouts and discussion specific to needs at your site:
- Minimize off-task behavior
- Routine Planning
- Establishing Routines
- Lesson Planning
- CATCH-ify Traditional Games
- Equipment-specific Games ie. basketball, small-space, soccer, etc.
Room set-up
The CKC training is active, and we will be moving!
- The best set-up is an area where we can sit for discussion, and an area for play and movement. For example, a gym with some tables set up in a corner for everyone to sit at. A classroom in combination with walking to a gym or cafeteria is great too.
- If you have a screen and projector available, we can add-in the powerpoint slides for a more visually effective training. Please notify your trainer if you have this equipment.
- Notify your trainer if you do not have this kind of a set-up available.
- Your trainer will arrive 15-30 minutes prior to your start time to set up.
- Your trainer will bring all equipment and paperwork.
What participants should bring:
- Please make sure you come prepared to participate in physical activities! PLEASE wear comfortable clothes and gym shoes (NO boots, flip flops, or heals please).
- A pen. You will be provided with handouts with space to take notes.
- Your yellow CATCH Kids Club Activity Box.
- Water – we will be moving!
As part of the training you will receive:
- Training participant manuals – download here
- CKC training completion certificates will be electronically provided through the Registry