CATCH Kids Club

2-hour training involves a discussion of the current childhood obesity epidemic environment, and how to create a healthy environment for the students in your program, followed by a 30-minute activity demonstration. We continue with learning how to navigate the yellow box (curriculum) and break into small groups to learn and teach additional games.

 

3-hour training involves a discussion of the current childhood obesity epidemic environment, and how to create a healthy environment for the students in your program, followed by a 30-minute activity demonstration. We continue with learning how to navigate the yellow box (curriculum) and how to create a classroom routine. A second activity block is included as we break into small groups to learn and teach additional games.

4-hour training involves a discussion of the current childhood obesity epidemic environment, and how to create a healthy environment for the students in your program, followed by a 30-minute activity demonstration. We continue with learning how to navigate the yellow box (curriculum) and how to create a classroom routine. A second activity block is included as we break into small groups to learn and teach additional games. The presentation concludes with learning how to CATCH-ify traditional games and time to work with your team on lesson planning.

 

Onsite CATCH Kids Club Booster Training: 1 hour

A Booster training for CATCH Kids Club is designed to rejuvenate your staff that has already gone through the initial CKC training, but could use a jump-start to get the curriculum moving again. Booster trainings can be 1-2 hours in length. Topics include learning sport-specific games like kickball, soccer, basketball, or specific needs for your site like small-space games or lesson / routine planning.

 

*Site must have the CKC Yellow Box Curriculum – Available through Flaghouse

Download Training Outline

Additional add-ons – for longer trainings or separate booster sessions (highly recommended):

  1. Additional 30-minute physical activity demonstration
  2. Handouts and discussion specific to needs at your site:
    • Minimize off-task behavior
    • Routine Planning
    • Establishing Routines
  3. Lesson Planning
  4. CATCH-ify Traditional Games
  5. Equipment-specific Games ie. basketball, small-space, soccer, etc.

Room set-up

The CKC training is active, and we will be moving!

  • The best set-up is an area where we can sit for discussion, and an area for play and movement.  For example, a gym with some tables set up in a corner for everyone to sit at. A classroom in combination with walking to a gym or cafeteria is great too.
  • If you have a screen and projector available, we can add-in the powerpoint slides for a more visually effective training. Please notify your trainer if you have this equipment.
  • Notify your trainer if you do not have this kind of a set-up available.
  • Your trainer will arrive 15-30 minutes prior to your start time to set up.
  • Your trainer will bring all equipment and paperwork.

What participants should bring:

  1. Please make sure you come prepared to participate in physical activities! PLEASE wear comfortable clothes and gym shoes (NO boots, flip flops, or heals please).
  2. A pen. You will be provided with handouts with space to take notes.
  3. Your yellow CATCH Kids Club Activity Box.
  4. Water – we will be moving!

As part of the training you will receive:

  • Training participant manuals – download here
  • CKC training completion certificates will be electronically provided through the Registry